80s Hairstyle In Unity URP

I crafted a 80s hairstyle using Blender, adopting a common hair creation workflow often associated with ZBrush. The process involved sculpting the hair shape and placing hair card curves for with layers – from the base layer to breakups to transitional layer.

Hair cards creation was done entirely within Blender, utilizing its hair tools, geometry nodes, and shader nodes. The final render was done with a custom anisotropic highlight hair shader created with Unity’s Shader Graph in the Universal Render Pipeline (URP).

The mesh consists of around 35k tris. The images you see are direct screenshots from Unity without any extra editing or post-processing.

Software Used

Blender, Unity