I’m a 3D Technical Artist with experience in game and web development, mainly working on an open-world multiplayer project within Unity. I focus on improving visual quality through custom shaders under the constraints of multiplayer and webGL performance requirements. I’ve created terrain generation workflow, implemented simple editor tools, worked on UI design, and wrote basic in-game mechanics in Unity. I also contribute to defining and maintaining a unique art style that fits the game’s vision.
Please feel free to send an e-mail to cathyshih18[at]gmail.com if you’d like to know more about my works or inquiry about potential collaboration!